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Aidan Smith
School Duel
Made in Unity • Auto Battler • Group
School-themed multiplayer auto battler with turn-based elements. Maintain a team of quirky students and teachers and face off against other schools.

Reflection
Being my first multiplayer game, learning net code was an experience to say the least. It was a journey to comprehend the server-client relationship, and on that journey I explored several essential net code practices such as:
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Storing data and handling logic on the server-side
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Validating client input
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Client-side prediction (latency mitigation)

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